![]() I personally like the additions and the UI so I gradually moved on from Reunion but for awhile it was my favorite (with XTM, which was amazing. The gameplay is mostly the same, so I don't complain, but TC and AP got a lot easier than X3R if you just played vanilla. The mission system was probably the biggest overhaul, made super easy and accessible. The UI is simpler, money is easier to make, the enemies aren't as tough, the weapon selection is made simpler (they took away most weapon variants but added more base types so I consider that a neutral change). It's what you can do in TC that you couldn't do in Reunion. What could you do in X3R that you can't do in TC? The only thing I remember is that there had been tutorials and instant action in X3R whereas there weren't any in TC. I've played every X game since X2 a bit, but I don't understand how TC is dumbed down. I've played every X game since X2 a bit, but I don't understand how TC is dumbed down? What could you do in X3R that you can't do in TC? The only thing I remember is that there were tutorials and instant action in X3R and there weren't any in TC. No offence, I really loved the GOD engine, the Terrans, but the whole think is dumbed down so badly (even after the Aldrin Missions Pack), that it really dissapointed me. X3TC - as I already said - is for pussies. X2 was really awesome, but I think the dogfights were a pain in the "plasmawents" - if you know what I mean X had teh beauty of discovering a new world, but perhaps the world wasn't quite finished yet IMO it needed a bit of polishment. (God bless the school computers for this ) ![]() The X series was always about the lost pilot and his survival in the new universe, the fact they moved away from that means they had less talented writers or the company wanted to try soemthing new without losing their fan base.which they are slowly doing anyways. After X3.they dropped the family and went a different direction, and I feel that was a mistake, its like making a baseball team to enjoy baseball and then after a few seasons, switching to hocky.lol. That was Kyle Brennan, so the whole reason the X series existed was because of him. I'm an ametuer writer so story means a lot to me, features like fleet actions mean much,much less, so if there isnt a good reason to be there.why go? X2-X3 were all about the Brennan Family, and for those that dont know.the original reason XBTF was made was because a test pilot got lost in space, and wound up here. And ramming into a station IS your mistake, but they did get upset pretty quickly about it, should have just refused you to dock if you weren't capable of it, and yes, that was the problem, many like fast, easy games and this isnt one of them. Not ebcause of any feature that made things easier, in space things arent easy. Wow, found this old link and was reading it.my favorite.after doing them all to the very end was: X2. So IMO X3R is the most polished, perfected-to-the-most episode of the "original" trilogy. And then I realised that THIS WAS THE GAME (okay, all the others had bad storrytelling, but I didn't go "OMGOMGOMG" when I saw their intro. I was like "okay, so much for the tutorila, now bring me the game". Not to mention that the intro Egosoft made for this game was the best from them, it literally made me jump and scream like a little girl but the storytelling was bad as hell. Okay, it's cool for someone who is totally new to this world, but still. X2 was really awesome, but I think the dogfights were a pain in the "plasmawents" - if you know what I mean □ X had teh beauty of discovering a new world, but perhaps the world wasn't quite finished yet IMO it needed a bit of polishment. (God bless the school computers for this □ )
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